15th November 2025
Trading Card Pack VFX and Animation
I worked on the VFX and UI animation to create the Card pack opening animation more exciting and satisfying. The card pack's top part was animated in After Effects and was rendered as a spritesheet. The rest of the vfx and animation were done inside unity.
15th November 2025
Victory Screen Level Complete Transition Animation and VFX
Worked on VFX and animation of the screen transition to make it appear like the viewer is heading up to the surface fast after the level is complete. The work was done in Unity. The stage screen and level complete screen are two different scenes, the screen transition was also made to connect them making the level complete screen appear like it came from above.
15th November 2025
Quickster Super VFX
Worked on the VFX for the Speedster super. The VFX is a combination 2d hand drawn vfx, shaders and Particle systems and trail renderer so that it can also be bend when it hits walls of the game.
15th November 2025
Menu UI Animation and Vfx
Worked on the UI Animation and VFX. The VFX of falling was done using Unity's legacy animation since integrating particle systems above UI layers worked differently for the game.
15th November 2025
Color Clear And Color Clear Combo Vfx
15th November 2025
Jellyfishing Super VFX
The VFX is a combination of hand drawn 2d VFX, 2d animations of the jellyfish and particle systems in unity.
Assets were prepared using Adobe Animate, After Effects and Shadergraph and were timed and animated in Unity.
15th November 2025
Pre-level popup UI Animation